The following settings are available for your league with Golf League Tracker with new settings and features being added all the time. Some settings are only available to 9 or 18 holes leagues, or leagues which are individual player or 2-person team leagues, or for Handicap Manager leagues.
Want to see the newest settings and features for this season? Click here.
Description | 9 | 18 | 1 | 2 | H |
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When the course plays for a player, this is the number of shots the course is penalized. The course is normally treated as a player with a 0 handicap who makes a par on every hole. Changing this value makes the course better than a 0 handicap, but still making par on each hole. This effectively makes them shoot over their handicap by the number of strokes you set this value to. For example, if you set this to 2, then the course becomes a '-2' handicap. If you were playing match play, a player who is a 7 handicap will receive 9 strokes against the PAR of the course (7+2). | 9 | 18 | 1 | 2 | |
Maximum points a player can win when the course is playing for them, in the "player points" category | 9 | 18 | 1 | 2 | |
Maximum points a player can win when the course is playing for them, in the "team points" category | 9 | 18 | 2 | ||
When a player plays against the course, you can give them a MAXIMUM amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding fewer total points than normally possible. You can combine this with the MINIMUM points and set them to the value value if your league rules state a fixed number of points which are awarded when the player plays against the course. | 9 | 18 | 1 | 2 | |
The maximum number of "team" points an individual can win when playing the course. | 9 | 18 | 2 | ||
Maximum points a sub can win for a player, in the "player points" category | 9 | 18 | 1 | 2 | |
The maximum number of points a sub can win for a player, in the "team points" category | 9 | 18 | 2 | ||
When a player plays against the course, you can give them a minimum amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding more total points than normally possible. For example, if you play 1 point per hole, and have this set to 5 points, if the course won 6 points, and the player won 3 points, the player will automatically receive the minimum 5 points, with a total of 11 points being awarded. | 9 | 18 | 1 | 2 | |
The minimum number of points *each player* will receive in the "team points" column when playing the course | 9 | 18 | 2 | ||
When a player plays against a sub, you can give them a minimum amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding more total points than normally possible. For example, if you play 1 point per hole, and have this set to 5 points, if the sub won 6 points, and the player won 3 points, the player will automatically receive the minimum 5 points, with a total of 11 points being awarded. This affects the "player points" category. | 9 | 18 | 1 | 2 | |
When a player plays against a sub, you can give them a minimum amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding more total points than normally possible. For example, if you play 1 point per hole, and have this set to 5 points, if the sub won 6 points, and the player won 3 points, the player will automatically receive the minimum 5 points, with a total of 11 points being awarded. This affects the "team points" category. | 9 | 18 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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If YES, the league has a custom theme installed | 9 | 18 | H |
Description | 9 | 18 | 1 | 2 | H |
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Points awarded to the team with the Low Net Best Ball total score for the round. The Low Net Best Ball total score is based on using the team's low net score for each hole, and adding those scores up. This is different from taking the total net score of the two individuals on the team. | 9 | 18 | 2 | ||
Determines whether or not hole points are added to the team's point total. If you want to only award points for the team who wins the most best ball holes, you can set Best Ball Points per hole to 1, and then set this setting to *not* award points for each hole. The 1 point per hole will be used to determine how many holes a team won, but those points will not get applied to the team's total. | 9 | 18 | 2 | ||
If you want to award points for the position a team finishes relative to the field with their BEST BALL GROSS SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Distribution Points per Team Best Ball - Gross" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. | 9 | 18 | 2 | ||
If you want to award points for the position a team finishes relative to the field with their BEST BALL NET SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Distribution Points per Team Best Ball - Net" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. | 9 | 18 | 2 | ||
This is the number of points which counts for each team when playing Best Ball against the field for Gross Score. For example, if each team is 5 points, and you have 16 teams, then there will be 80 points available. If you enter 50,30,20 into the "Distribution Against the Field with Best Ball - Gross" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. If this setting is 0, then the values entered in "Distribution Against the Field with Best Ball - Gross" will be the actual point values awarded, rather than a percentage of points. | 9 | 18 | |||
This is the number of points which counts for each team when playing Best Ball against the field for Net Score. For example, if each team is 5 points, and you have 16 teams, then there will be 80 points available. If you enter 50,30,20 into the "Distribution Against the Field with Best Ball - Net" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. If this setting is 0, then the values entered in "Distribution Against the Field with Best Ball - Net" will be the actual point values awarded, rather than a percentage of points. | 9 | 18 | 2 | ||
The number of points the team plays for on each hole in a Best Ball format. These points are awarded to the team with the Best Low Net Score for the hole. Also, <a href="/glthome/cms/help/how-to/bestball">see this article</a> on your options on how to handicap a Best Ball match. | 9 | 18 | 2 | ||
The number of points the team plays for on each hole when comparing the high score for the hole against the opponent. When used in conjunction with Team Best Ball, you can create a high/low game. | 9 | 18 | 2 | ||
The method for determined strokes for a team best ball format. | 9 | 18 | 2 | ||
The number of points wins when a team wins the best ball match. The best ball match is determined by the number of holes won by the team, and not net score. If you want to award points for the Team Best Ball Ball Low Net Score, see setting #146. If you want to award points for the Team Total Low Net Score, see setting #81. | 9 | 18 | 2 | ||
The number of points wins when a team wins the best ball match on the back 9. The best ball match is determined by the number of points won by the team, and not net score. If you want to award points for the team low net score, you can set that in the stroke play points - team category. | 18 | 2 | |||
The number of points wins when a team wins the best ball match for the front 9. The best ball match is determined by the number of points won by the team, and not net score. If you want to award points for the team low net score, you can set that in the team stroke play settings. | 18 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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If on, the league has access to new features | 9 | 18 | H |
Description | 9 | 18 | 1 | 2 | H |
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If yes, players can send group e-mails to the rest of the league. If off, that functionality is disabled and is reserved only for league administrators | 9 | 18 | H | ||
When sending e-mails to the player list, if this setting is ON, each recipient is BCC (Blind Carbon Copied) rather than being a recipient in the e-mail list. This hides each player's e-mail from one another, however, this also means that the players cannot do a "reply-all" to the recipients. | 9 | 18 | H | ||
If set to YES, any person added to the League Officer List (step 1 of your league setup) will be copied on sub request e-mails. | 9 | 18 | 1 | 2 | |
If YES, the teammate of the player who is requesting a sub is copied on all e-mail, allowing the teammate to manage the sub request by verifying the request, cancelling it, and being notified when a sub reserves the request. | 9 | 18 | 2 | ||
The default e-mail address to use when sending e-mails using the e-mail form. This can be overridden at the time of sending. | 9 | 18 | H | ||
The default name to use when sending e-mails to players with the e-mail form. This can be overridden at the time of sending. | 9 | 18 | H | ||
You can set a default one line signature for the bottom of your e-mails that you send from the player list | 9 | 18 | 1 | 2 | |
If you'd like to include a short message to be included in every sub request, for example, a cost for playing, then you can include it here. | 9 | 18 | 1 | 2 | |
If YES, the player must verify the request by clicking on a link in an e-mail which the player will receive. Also, if this is YES, only players and subs with valid e-mails are eligible for reservations. | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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For handicap leagues, turn this on to allow players to enter their own scores. The league administrator will still have to approve the scores for them to be used in the handicap | 9 | 18 | H | ||
If yes, the players e-mail and phone numbers will be hidden from other players. If no, that information is visible to other players. League administrators will always be able to see and edit player information when logged in as administrator. | 9 | 18 | H | ||
Automatic telephone formatting option. When entering player information, this will automatically format the phone number to the desired format. | 9 | 18 | H | ||
The local time zone for your league. This will then display your local time in the email log and sub request screens. | 9 | 18 | H |
Description | 9 | 18 | 1 | 2 | H |
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Determines how and when your handicaps are updated. GLT (Manual): Players will be updated when you click the "Calculate Player Handicaps" button in the Update Handicaps function in your Weekly Administration. GLT (Automatic): Handicaps are automatically calculated anytime a score is entered, changed, or deleted, per your league handicap settings. This does not apply to Handicap Only Leagues or Historical Scores. You must click the "Calculate Player Handicaps" button in the Update Handicaps function in your Weekly Administration. | 9 | 18 | 1 | 2 | |
The number of decimals the calculated player handicap is calculated to. Golf League Tracker has historically used 2 decimals, but the USGA uses 1. | 9 | 18 | H | ||
If YES, the scores history from the previous year will be included when calculating handicaps, otherwise only the current season's score will be in the scoring history. If this setting is OFF when copying your league to the new season, player handicaps will NOT automatically transfer over. This setting is designed for leagues who want to re-establish handicaps each season. | 9 | 18 | H | ||
A Handicap Allowance is different from the handicap percentage when calculating a player's handicap, and is applied at the time of the competition, rather than when the player's handicap is calculated. Note that the resulting fraction is ALWAYS rounded to the nearest whole number per the Handicapping Allowance rules, regardless of setting #87 "Handicap Rounding" This setting is typically left at 1 (which is 100%) and is only used for specific formats of play. See Appendix C of the USGA Handicapping Manual for more information on when to use this: https://www.usga.org/content/usga/home-page/handicapping/roh/Content/rules/Appendix%20C%20Handicap%20Allowances.htm Enter 1 for 100%, 0.90 for 90% etc. | 9 | 18 | H | ||
The method used when calculating a player's handicap. | 9 | 18 | H | ||
The number of "padding" scores to create for a new player. Handicap padding is where the system will create this number of scores in a player's score history when calculating a handicap. These "fake" scores will be rolled off the player's history as new, real scores are played and entered into the system. Padding is useful when you have a starting handicap for a new player, but don't want to or don't have access to the player's scores from last season. Padding will reduce the amount a new player's handicap would change at the beginning of the season. | 9 | 18 | H | ||
A value which indicated the handicap ratio, or handicap percentage used when calculating handicaps. The player's handicap is multiplied by this value to give him the final handicap. If you don't want to use handicaps, set this to 0. The percentage is shown as a fraction, e.g. 1=100%, where as 0.9=90% | 9 | 18 | H | ||
Note, by default, a value of -1 will use the Handicap Percentage setting automatically (setting #38) for subs, and this setting will be ignored. A value which indicated the handicap ratio, or handicap percentage used when calculating handicaps **for subs**. The player's handicap is multiplied by this value to give him the final handicap. If you don't want to use handicaps, set this to 0. The percentage is shown as a fraction, e.g. 1=100%, where as 0.9=90% | 9 | 18 | H | ||
Choose how fractions are handled for handicaps, as well as rounding options if the fraction is at the halfway mark (0.50). This rule is only applied during the time of the handicap calculation, and does not apply to "Handicap Allowance Percentage", whose value is ALWAYS rounded to the nearest whole number. Drop Fractions: If a player has a fraction, that fraction is completely dropped and not rounded. This is unusual and not a recommended setting. E.g. 5.2, 5.5, and 5.8 would all become "5" (DEFAULT) Round Away From Zero: A fraction of 0.50 to 0.99 gets rounded to the nearest whole number farthest from zero. 0.01 to 0.49 gets rounded to the nearest whole number toward zero. Round Up: A fraction of 0.50 to 0.99 gets rounded to the nearest whole number which is greater than the value in question. A fraction of 0.01 to 0.49 gets rounded to the nearest whole number which is less than the value in question. The difference between Round Up and Round Away From Zero is how fractions of exactly of 0.50 are handled for negative values. When this rounding occurs depends on your handicap calculation type. | 9 | 18 | H | ||
The calculated maximum handicap a player can have. This may be different than the maximum Course Handicap a player can have. | 9 | 18 | H | ||
When calculating a player's handicap, this setting will limit the total score used in relation to the player's current handicap. For example, if a player is a 10 handicap, and this is set to 5, the system will limit the score differential to 15 for handicap calculation purposes. It's recommend you limit a player's score on a hole by hole basis rather than use this setting. | 9 | 18 | H | ||
Maximum total score the system will use when calculating a handicap. If the total score is greater than this value, the score will be adjusted down. If you want to adjust a maximum per hole, look in the Hole Stroke Limit section, as this is the typical way to keep handicaps in check. | 9 | 18 | H | ||
A player better than a 0 handicap has a negative handicap in Golf League Tracker. If this option is NO, a player with a negative handicap will be adjusted to a 0 handicap. Note that a "negative handicap" in Golf League Tracker is referred to as a "plus handicap" by the USGA. | 9 | 18 | H | ||
** This value is ignored when handicap calculation type set to "2020 Rules (Official score count)" or "2019 Rules (Official score count)" ** If a positive number: When calculating the player's handicap, this is how many high scores out of the most recent scoring history will be thrown out. Used to limit the number of bad rounds which influence the handicap calculation. This only takes effect once the player has the stipulated number of rounds in the system for calculating handicaps. If a negative number: The value is a positive percentage of high scores to throw out. For example, if set to -50, then 50% of the highest scores are thrown out. If a player has 7 scores, then 50% of 7 is 3.5, and that gets rounded to 4, so the system is in effect taking the best 3 out of 7. If you would want to take and throw out the highest 3 out of 7, set it to -49. 49% of 7 is 3.43, and that gets rounded down to 3, so the system would take the best 4 out of 7. | 9 | 18 | H | ||
** This value is ignored when handicap calculation type set to "2020 Rules (Official score count)" or "2019 Rules (Official score count)" ** If a positive number: When calculating the player's handicap, this is how many low scores out of the most recent scoring history will be thrown out. This only takes effect once the player has the stipulated number of rounds in the system for calculating handicaps. If a negative number: The value is a positive percentage of low scores to throw out. For example, if set to -50, then 50% of the low scores are thrown out. If a player has 7 scores, then 50% of 7 is 3.5, and that gets rounded to 4, so the system is in effect taking the WORST 3 out of 7. If you would want to take and throw out the lowest 3 out of 7, set it to -49. 49% of 7 is 3.43, and that gets rounded down to 3, so the system would take the WORST 4 out of 7. It is suggested that you NEVER throw out low scores from the handicap calculation. | 9 | 18 | H | ||
**This value is ignored when handicap calculation type set to "2020 Rules (Sliding)"** This is the number of most recent rounds the system will use in the score history to calculate handicap. The more rounds you have, the less a player's handicap will change on a week to week basis. Typical value is 6. | 9 | 18 | H | ||
This setting is designed to eliminate really old scores for a player who only plays occasionally (perhaps a sub) from his score history. If you want to limit scores which are available to use for handicapping based on how many years old they are, you can exclude those scores with this setting. For example, if this setting is set to 2, then any score more than 2 years old will be ignored in the player's score history. The Month and Day of the score date is ignored, only the year is taken into consideration. If the current date is July 1, 2021, and you set this setting to 2, then ANY scores from 2019, 2020, and 2021 may be used for handicapping, including a score from June of 2019, for example. The system will still limit the number of scores you tell it to take (e.g. setting "Number of Most Recent Scores to use" to 6) and that setting is used in combination with this setting to limit which scores may be used for handicapping. If you want to just ignore scores from the previous seasons, it's recommend you use the "Carry Over Scores" setting instead and turn that setting off. While in most cases you could use this setting instead (and set this to 0), if your season crosses the calendar year (e.g. your season runs from November through March) then setting this to 0 would eliminate scores from the current season, which is not desirable. | 9 | 18 | H | ||
** This value is ignored when handicap calculation type set to "2020 Rules (Official score count)" or "2019 Rules (Official score count)" ** This is the minimum number of rounds the player must have in the score history before the system will calculate a handicap for that player. Note that if you enter a starting and current handicap for a player, the player's handicap won't be updated until (s)he has this many scores. | 9 | 18 | H | ||
** This value is ignored when handicap calculation type set to "2020 Rules (Official score count)" or "2019 Rules (Official score count)" ** For handicapping, the number of scores required before a sub establishes a handicap. If set to 0, then this setting is ignored and the same number is used for regular players and subs with the "Number of Rounds to Establish a Handicap" | 9 | 18 | H |
Description | 9 | 18 | 1 | 2 | H |
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The number of days the players play between rounds, or you can set it to 2 rounds on the same day. This is used when you have split tee times, the system will use Round #1 for the Front 9, and Round #2 for the Back 9, for example. | 9 | 18 | 1 | 2 | |
Do you play golf on a real course or are you playing on a simulator? | 9 | 18 | H | ||
Setting to determine if your league is an individual player league, or a 2-person team league. If you're playing a 2-player scramble, this must be set to "Individual". | 9 | 18 | 1 | 2 | |
When this is set to the default value of 0, Golf League Tracker will automatically calculate the number of tee times based on the number of players for your league. However, if you want extra tee times, you can specify a value which is more than calculated amount. | 9 | 18 | 1 | 2 | |
For 2-player team leagues, when YES, the administrator will determine the A & B players for the league, otherwise the system will automatically determine based on the player's handicap. | 9 | 18 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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You can give an automatic additional points to regular players for just showing up with this setting. This does not apply to subs. | 9 | 18 | 1 | 2 | |
This gives a sub bonus points just for showing up. Similar to the bonus points for a regular player for showing up | 9 | 18 | 1 | 2 | |
You may choose to split the points in the event of hole ties, or not award points at all when holes are tied (this is not common). This setting affects all formats of play: match play, best ball, and team totals. | 9 | 18 | 1 | 2 | |
You may choose to split points when a match is tied, or not award points. This setting affects all formats of play: match play, best ball, and team totals. | 9 | 18 | 1 | 2 | |
If YES, for 2-player team leagues, the system will determine if players should be re-flighted based on their handicap. For example, if Team 1 has the A player as a 5, and the B player as a 10 handicap, and the A player gets a sub with a 12 handicap, if YES the 12 handicap will automatically become the B player. If NO, whoever the sub is playing for will be the flight the player is in regardless of the sub's handicap. NOTE: If "Static Flights" is set to YES, this setting will be ignored, and the sub will play in the flight for the player he's subbing for. | 9 | 18 | 2 | ||
If YES, the system will swap the A/B match-ups, so that the designated "A" player will play against the "B" player. | 9 | 18 | 2 | ||
Bonus points for the team with the most combined points for the back 9 match of the Best Ball and Team Totals. If you want to set points for specifically for best ball or team totals, see those settings instead. | 18 | 2 | |||
Bonus points for the team with the most combined points for the front 9 match of the Best Ball and Team Totals. If you want to set points specifically for best ball or team totals, see those settings instead. | 18 | 2 | |||
Bonus points for the team with the most combined points for Best Ball and Team Totals format. If you want to set points specifically for best ball or team totals, see those settings instead. | 9 | 18 | 2 | ||
Golf League Tracker keeps track of points won by player or team for each round. By default, all of those rounds are added together to give the player or team a point total for a segment or for the season. With this setting, you can have the system use the best "n" number of rounds for the point calculation. This setting affects only the Season points. Leave this setting at 99 to use all rounds | 9 | 18 | 1 | 2 | |
Golf League Tracker keeps track of points won by player or team for each round. By default, all of those rounds are added together to give the player or team a point total for a segment or for the season. With this setting, you can have the system use the best "n" number of rounds for the point calculation. This setting affects only the Segment points. Leave this setting at 99 to use all rounds | 9 | 18 | 1 | 2 | |
If you have your league configured for League Groups, you have the option to determine your point distribution for all players, or for point distribution to be applied only within each group. For example, if you have 3 groups, A, B, and C, and you award 10 points to first place, if this setting is ON, the player/team who came in first in A, B, and C will each receive the first place points. If this is OFF, then all player/teams will be lumped into one group, and the overall first place winner will receive the first place points. | 9 | 18 | 1 | 2 |
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The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #1 | 9 | 18 | 1 | 2 | |
Up to, but not including, the high limit of a player's handicap to apply the Range 1 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). | 9 | 18 | 1 | 2 | |
The low limit of a player's handicap to apply the Range 1 adjustment to. | 9 | 18 | 1 | 2 | |
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #2 | 9 | 18 | 1 | 2 | |
Up to, but not including, the high limit of a player's handicap to apply the Range 2 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). | 9 | 18 | 1 | 2 | |
The low limit of a player's handicap to apply the Range 2 adjustment to. | 9 | 18 | 1 | 2 | |
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #3 | 9 | 18 | 1 | 2 | |
Up to, but not including, the high limit of a player's handicap to apply the Range 3 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). | 9 | 18 | 1 | 2 | |
The low limit of a player's handicap to apply the Range 3 adjustment to. | 9 | 18 | 1 | 2 | |
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #4 | 9 | 18 | 1 | 2 | |
Up to, but not including, the high limit of a player's handicap to apply the Range 4 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). | 9 | 18 | 1 | 2 | |
The low limit of a player's handicap to apply the Range 4 adjustment to. | 9 | 18 | 1 | 2 | |
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #5 | 9 | 18 | 1 | 2 | |
Up to, but not including, the high limit of a player's handicap to apply the Range 5 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). | 9 | 18 | 1 | 2 | |
The low limit of a player's handicap to apply the Range 5 adjustment to. | 9 | 18 | 1 | 2 | |
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #6 | 9 | 18 | 1 | 2 | |
Up to, but not including, the high limit of a player's handicap to apply the Range 6 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). | 9 | 18 | 1 | 2 | |
The low limit of a player's handicap to apply the Range 6 adjustment to. | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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The number of holes your league plays each round, 9 or 18 holes. | 9 | 18 | H | ||
IF AN INDIVIDUAL PLAYER LEAGUE: The number of REGULAR PLAYERS in your league. Value must be an even number IF A 2-PERSON TEAM LEAGUE: The number of REGULAR PLAYERS in your league. Value must result in an even number of TEAMS IF A SCRAMBLE LEAGUE: Set this to the number of TEAMS your league has. Value must be an even number If you have an odd number, bump this up to satisfy the even number requirement, and add a ghost player/team to fill the last spot. <a href="https://www.golfleaguetracker.com/glthome/cms/help/how-to/setting-up-an-odd-number-player-or-teams">See this article for more details.</a> For the Standard League Manager, your subscription includes up to 100 players. If you need more than 100, you can purchase the Extended League Option to go up to 200 players. This setting is not used for the Handicap Manager. Also note, you can increase this value after you have scores entered, but you cannot reduce this value after scores are entered. <a href="https://www.golfleaguetracker.com/glthome/cms/help/how-to/number-of-players#changing">See this article on changing player count mid-season.</a> | 9 | 18 | 1 | 2 | |
Number of rounds in segment #1. The total number of rounds for your league cannot exceed 30 rounds for a single season. If you need more, please contact support. If you are trying to change the number of rounds after your league has started, go to Administration -> League Setup -> Scheduling -> Add, Delete, or Move Rounds and/or Segments | 9 | 18 | 1 | 2 | |
Number of rounds in the 2nd segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. If you are trying to change the number of rounds after your league has started, go to Administration -> League Setup -> Scheduling -> Add, Delete, or Move Rounds and/or Segments | 9 | 18 | 1 | 2 | |
Number of rounds in the 3rd segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. If you are trying to change the number of rounds after your league has started, go to Administration -> League Setup -> Scheduling -> Add, Delete, or Move Rounds and/or Segments | 9 | 18 | 1 | 2 | |
Number of rounds in the 4th segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. If you are trying to change the number of rounds after your league has started, go to Administration -> League Setup -> Scheduling -> Add, Delete, or Move Rounds and/or Segments | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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If YES, the low net summary will be automatically calculated and displayed in the league standings. | 9 | 18 | 1 | 2 | |
If YES, all players must have a handicap before low net is calculated | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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Additional points to the player for winning the most holes on the back 9. This is different from winning the low net score. For this to work, you must set "Points Per Hole, Individual Match Play, Net score" (settting #76) to a non-zero number (e.g. 1 point per hole). This is required to "count" the number of holes won. If you don't want hole points to count in the player's total, set "Match Play Point Method" (setting 55) to "Hole points are not added to the player's total" | 18 | 1 | 2 | ||
Additional points to the player for winning the most holes on the front 9. This is different from winning the low net score. For this to work, you must set "Points Per Hole, Individual Match Play, Net score" (settting #76) to a non-zero number (e.g. 1 point per hole). This is required to "count" the number of holes won. If you don't want hole points to count in the player's total, set "Match Play Point Method" (setting 55) to "Hole points are not added to the player's total" | 18 | 1 | 2 | ||
Additional points to the player for winning the most holes. This is different from winning the low net score. For this to work, you must set "Points Per Hole, Individual Match Play, Net score" (settting #76) to a non-zero number (e.g. 1 point per hole). This is required to "count" the number of holes won. If you don't want hole points to count in the player's total, set "Match Play Point Method" (setting 55) to "Hole points are not added to the player's total" | 9 | 18 | 1 | 2 | |
Determines whether or not hole points are added to the player's point total. If you play straight match play, you can set up a a certain number of points per hole, but you can decide not to add those points to the player's point total. This would be used when a league wants to award points just for winning the most holes, but not actually award points for each hole. | 9 | 18 | 1 | 2 | |
The number of points an individual plays for on each hole using their net score, in either individual leagues or in 2-player team leagues. | 9 | 18 | 1 | 2 | |
In 2-person teams, whichever team won the most individual match play holes are awarded these points. The points are divided between the two players. In the event of a tie, the points are split between the two teams. You must have a value set for Points Per Hole Individual Match for this setting to calculate. | 9 | 18 | 2 | ||
These points are awarded to the team who wins both of their individual match play matches. If only 1 player on the team wins their match, than these points are either split among the two teams, or lost, depending on how you have setting #137 "Team Points, Players Winning Both Matches, Tie Option" configured. | 9 | 18 | 2 | ||
If you play for points when both players win both matches, or points for the team who wins the most holes, this option affects what happens in the event both players on a team do NOT win both matches, or if there's a tie in the number of holes. Either split the points between the two teams, or drop the points. | 9 | 18 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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The maximum course handicap a player can have. Note that there is also a setting for the maximum calculated handicap When a player's calculated handicap is converted to a course handicap, it is often higher. In addition, if multiple tee boxes are used, this may change the player's course handicap even more. This setting limits the final value of the player's handicap for the round. It is not recommend that you use this setting, but instead use the "Maximum Calculated Handicap" for a player. | 9 | 18 | 1 | 2 | |
Maximum number of strokes a player can receive in a best ball match | 9 | 18 | 2 | ||
In a head to head match play, the most strokes one player can give another for the entire match. For example, "9" would mean no more than 1 shot per hole for a 9 hole league | 9 | 18 | 1 | 2 | |
Whether you play match play, best ball, or Stableford, you can limit the number of shots a player may receive on a single par 3 with this setting. By default the max is 9 (essentially no max). e.g. if you want to only give a max of 1 shot on any par 3, set this to 1. Note that this is a different setting from the max strokes on par 3s for Net Skins, and is different from limiting how many strokes to calculate for handicap (see the Hole Stroke Limit for those settings). Also, this setting will not effect the net score for the player. Any strokes a player might not receive on the hole will just be cancelled, and will NOT be transferred to another non-par 3 hole. | 9 | 18 | 1 | 2 | |
When playing the Team Totals Match format (i.e. adding scores of team mates together for each hole) AND when set the Team Totals Handicap Method is set to add the team mates handicaps together (setting #83), you can limit how many strokes one team will get over another team. | 9 | 18 | 2 | ||
In a head to head match play, the most strokes one player can receive when playing the course. | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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If YES, any subs who have a confirmed sub reservation will be displayed in the schedule along with the original player. If NO, the sub will not be displayed. Subs will always be displayed on the scorecards. | 9 | 18 | 1 | 2 | |
If off, the tee times won't display on the schedule. Useful for leagues who play a shotgun start where you don't want that displayed | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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When using multiple tee boxes, if the same info is entered for more than one tee box, such as the par or hole handicap information, then that information will be combined onto a single line when printing or viewing score cards when this value is ON. If off, each teebox will always take up 3 lines on the scorecard: yardage, par, and hole handicap. Note that if different information is entered for yardage, par, or handicap, those different lines will always be displayed separately | 9 | 18 | 1 | 2 | |
By default, scorecards are displayed in "Yards', but you can choose to change the label to "Metre" if that's the measurement system you use. Note that this setting is for labelling only and won't do any kind of conversion between yards and metres. | 9 | 18 | 1 | 2 | |
In Minutes, the Pace of Play Time to display on the scorecard (it will be converted to Hours:Minutes). If 0, pace of play won't be displayed. When Pace of Play time is entered the time allowed will be displayed on the card as well as the computed End Time. | 9 | 18 | 1 | 2 | |
This is a message which will appear in the message for the scorecard by default so that when players print their own cards they will see the message the administrator sets ups. This message cannot be edited by a player | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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The type of the account for the league, either the Standard league type or Handicap Only. Please contact support if you need help with this configuration. | 9 | 18 | H |
Description | 9 | 18 | 1 | 2 | H |
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If YES, then gross skins will be enabled on all available screens. | 9 | 18 | 1 | 2 | |
If YES, then net skins will be enabled on all available screens. | 9 | 18 | 1 | 2 | |
If YES, the gross skins pot will carry over to the following week if nobody wins a skins | 9 | 18 | 1 | 2 | |
The label used to identify Gross Skins. The word "skins" will automatically be appended to whatever you enter here. | 9 | 18 | 1 | 2 | |
Some leagues award skins for scores which are better than par and count them as 2 or 3 skins instead of 1 skin. For example, you might say an eagle skin is worth 3 skins, a birdie skin is worth 2 skins, and a par is worth 1 skin. You can give a multiplier for those with this setting for gross skins. To configure this, it requires a list of 4 values as a multiplier, for the following score types, in this specific order: Albatross, Eagle, Birdie, Par A setting of: 4,3,2,1 Would count an albatross as 4 skins, an eagles as 3, a birdie as 2, and a par as 1. This is NOT a dollar amount, but only a multiplier of the number of skins won for each score type. Leave this setting blank to count all skins as 1 skin, per usual. | 9 | 18 | 1 | 2 | |
In dollars, if this value is set, then the gross skins pot for each round will be a fixed dollar amount. You will still need to indicate which players are entered into skins for each week by either changing the player profile or marking them as entered when entering scores. If this value is not set, then the dollar amount can be entered under the player profile or when you enter scores for each week, and the total pot will be determined by the total dollar amount entered for each player for that given round. If you need to change the amount for a given week after scores have been entered, you can do so in the Contests tab of the Administration section, and click on "Edit Skins" to adjust the amount. | 9 | 18 | 1 | 2 | |
Maximum number of handicap strokes a player can receive on a par 3 for net skins | 9 | 18 | 1 | 2 | |
Maximum number of handicap strokes a player can receive on a par 4 for net skins | 9 | 18 | 1 | 2 | |
Maximum number of handicap strokes a player can receive on a par 5 for net skins | 9 | 18 | 1 | 2 | |
If YES, the net skins pot will carry over to the following week if no player wins a net skin | 9 | 18 | 1 | 2 | |
If YES, a player will receive 1/2 of their hole strokes for the net skins game. For example, if a player would normally get 1 shot on a hole, they would get 1/2 shot when this option is YES. If the player would normally get 2 shots on a hole, they would get 1 shot. This is used to give preference for a gross birdie to beat a net birdie, for example. This setting is applied after any other adjustments (such as max strokes on a hole). | 9 | 18 | 1 | 2 | |
If you play net skins, you can choose whether each player should get their full handicap, or play off the low man in the field. For instance, if playing off the low man, then all skins players will have their handicaps reduced by whatever the lowest handicapped player has, and that player will play off a 0. | 9 | 18 | 1 | 2 | |
If you want to give your player's a percentage of their handicap, you can set this to something other than 1. 0.9=90% for example. Note that this value is IN ADDITION TO whatever handicap percent your handicap calculation is already set to. | 9 | 18 | 1 | 2 | |
The label used to identify Net Skins. This is useful when you repurpose the net skins options as a 2nd gross skins pot | 9 | 18 | 1 | 2 | |
The maximum number of total strokes a player will receive for NET skins. 9 strokes would be equal to 1 shot per hole, for a 9 hole league. | 9 | 18 | 1 | 2 | |
Some leagues award skins for scores which are better than par and count them 2 or 3 skins instead of 1 skin. For example, you might say an eagle skin is worth 3 skins, a birdie skin is worth 2 skins, and a par skin is worth 1 skin. You can give a multiplier for those with this setting for net skins. To configure this, it requires a list of 4 values as a multiplier, for the following score types, in this specific order: Albatross or Better, Eagle, Birdie, Par A setting of: 4,3,2,1 Would count an albatross (or better) as 4 skins, an eagles as 3, a birdie as 2, and a par as 1. This is NOT a dollar amount, but only a multiplier of the number of skins won for each score type. Leave this setting blank to count all skins as 1 skin, per usual. | 9 | 18 | 1 | 2 | |
In dollars, if this value is > 0, then the net skins pot for each round will be that fixed dollar amount. You will still need to indicate which players are entered into skins for each week by either changing the player profile or marking them as entered when entering scores. If this value is 0, then the dollar amount can be entered under the player profile or when you enter scores for each week, and the total pot will be determined by the total dollar amount entered for each player for that given round. If you need to change the amount for a given week after scores have been entered, you can do so in the Contests tab of the Administration section, and click on "Edit Skins" to adjust the amount. | 9 | 18 | 1 | 2 | |
When playing skins with teammates, you can change the logic when teammates tie for a skin. Typically when ties happen, the skins cancel each other out. However, with this option, you can choose to award skins to the teammates. | 9 | 18 | 2 | ||
By default, the player's course handicap will be used when calculating skins. If you want to use the player's calculated handicap instead of the course handicap, turn this option on. USING THIS IS THIS IS NOT TYPICAL and it is recommended it stays off. | 9 | 18 | 1 | 2 | |
If your league is configured for "League Groups" and you want GROSS skins winners separated by group, turn this on. Note that if you already have scores entered and you turn this on, this will only have an effect going forward unless you "Edit Skins" for each previous round in order to recalculate the winners for those rounds | 9 | 18 | 1 | 2 | |
If your league is configured for "League Groups" and you want NET skins winners separated by group, turn this on. Note that if you already have scores entered and you turn this on, this will only have an effect going forward unless you "Edit Skins" for each previous round in order to recalculate the winners for those rounds | 9 | 18 | 1 | 2 | |
In skins, if you want to limit what scores are eligible to win a skin, for example, PAR OR BETTER, you can set that worst score here. Any score above this value will be ignored for skins. This applies to both NET and GROSS skins | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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Points per hole for Stableford for a score of even par. Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 1 over par (Bogey). Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 1 under par (Birdie). Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 2 over par (Double Bogey). Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 2 under par (Eagle). Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 3 over par (Triple Bogey) or worse. Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 3 under par (Double Eagle/Albatross). Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 4 under par. Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
Points per hole for Stableford for a score of 5 under par. Whether Net or Gross score is used is determined by the setting "Stableford Gross or Net" | 9 | 18 | 1 | 2 | |
In a head to head match-up, the number of points the player wins for beating his opponent in his Stableford competition, back 9. | 18 | 1 | 2 | ||
In a head to head match-up, the number of points the player wins for beating his opponent in his Stableford competition, front 9. | 18 | 1 | 2 | ||
In a head to head match-up, the number of points the player wins for beating his opponent overall in his Stableford competition. | 9 | 18 | 1 | 2 | |
In 2-player team leagues, the number of extra points a team wins for winning the most Stableford Points on the back 9 vs their opponent. | 18 | 2 | |||
In 2-player team leagues, the number of extra points a team wins for winning the most Stableford Points on the front 9 vs their opponent. | 18 | 2 | |||
In 2-player team leagues, the number of extra points a team wins for winning the most Stableford Points overall vs their opponent. | 9 | 18 | 2 | ||
If YES, then the highest Stableford points between the two teammates is awarded to the team. | 9 | 18 | 2 | ||
You can choose to determine the Stableford points by net or gross score | 9 | 18 | 1 | 2 | |
Option to determine what happens to hole points for Stableford competition. | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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If your league plays 2 rounds on the same day, such as with split tee times, setting this to YES will combine the rounds into a single display for the League Standings screen, otherwise each round will be displayed separately. If your league just plays once a week, this setting is ignored. | 9 | 18 | 1 | 2 | |
When viewing Detailed Points Scoresheet, if this setting is on, all points will be displayed with the same number of decimal places, automatically determined. For example, if there's a point value somewhere which is "1.25" points, then all points will be displayed with 2 decimal places. When this setting is off, the points will be displayed with the fewest decimal places required to show the value. If the point value is 1.50 points, then "1.5" will be displayed. | 9 | 18 | 1 | 2 | |
You can customize how many future rounds are to be displayed on the League Standings report screen, to up 4. If 0, that section will not be displayed. | 9 | 18 | 1 | 2 | |
If YES, the league standings will show the total points for the entire season. | 9 | 18 | 1 | 2 | |
If YES, the league standings will show the points won for the current segment. For example, if you play two halves, this will show the points for the half of the round that you're retrieving. | 9 | 18 | 1 | 2 | |
FOR BETA TESTERS ONLY - In the Detailed Points Scoresheet, show a value of 0 points when the value is zero. If this is off, then show a blank in place of the zero | 9 | 18 | 1 | 2 | |
The default ordering of the League Standings when a user first loads them. Not all sort options may be available to the user depending on your current configuration. In that case, the default ordering of segment points will be used. | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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Award these points if the player beats par with their gross (no handicap) score. If they shoot par, they get half of this value | 9 | 18 | 1 | 2 | |
For 18 hole leagues, the number of points the player receives if they win the back 9 (GROSS SCORE) of the match against their opponent | 18 | 1 | 2 | ||
For 18 hole leagues, the number of points the player receives if they win the front 9 (GROSS SCORE) of the match against their opponent | 18 | 1 | 2 | ||
The number of points an individual is playing for, of their low GROSS score against their opponent, in either individual or team formats. | 9 | 18 | 1 | 2 | |
For 18 hole leagues, the number of points the player receives if they win the back 9 (NET SCORE) of the match against their opponent | 18 | 1 | 2 | ||
For 18 hole leagues, the number of points the player receives if they win the front 9 (NET SCORE) of the match against their opponent | 18 | 1 | 2 | ||
The number of points an individual is playing for, of their low NET score against their opponent, in either individual or team formats. | 9 | 18 | 1 | 2 | |
The number of points an individual is playing for their low net score against the player in the opposite flight of them, so A goes up against B for these points. | 9 | 18 | 2 | ||
Award points for a player who beats or ties par with their net score. If they beat par, they win the number of points specified here. If they tie par, they win 1/2 of the points specified here. | 9 | 18 | 1 | 2 | |
The number of points a player will win for having the lowest gross (no handicap) score in the group (the foursome). Points are split among all tied players | 9 | 18 | 1 | 2 | |
The number of points the player with the low net score in the group (the foursome) will receive. If there is a tie, these points will be divided equally among the low players. | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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Points a team wins for having the low gross score against their opponent. Points are split among the teammates. | 9 | 18 | 2 | ||
The number of points a team a team can win for low net total score vs their opponent. Points are split among the teammates. | 9 | 18 | 2 | ||
The number of points a team wins for low net score for the back 9 vs their opponent. Points are split among the teammates. | 18 | 2 | |||
The number of points a team wins for low net score for the front 9 vs their opponent. | 18 | 2 | |||
If you play for points when both players win both low net scores, this option affects what happens in the event both players on a team do NOT win both low net scores. Either split the points between the two teams, or drop the points. | 9 | 18 | 2 | ||
These points are awarded to the team who wins both of their LOW NET matches. If only 1 player on the team wins their match, than these points are split between the two teams. | 9 | 18 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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If you want to award points for the position a player finishes relative to the field with their GROSS SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter 10,6,3 into this setting. If two or more players tie for a position, the values of the positions they occupy are averaged and distributed to each player, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Player - Gross" then this setting is used as a percentage distribution of all of the points. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. | 9 | 18 | 1 | 2 | |
If you want to award points for the position a team finishes relative to the field with their GROSS SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Team - Gross" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. | 9 | 18 | H | ||
If you want to award points for the position a player finishes relative to the field with their NET SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter 10,6,3 into this setting. If two or more players tie for a position, the values of the positions they occupy are averaged and distributed to each player, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Player - Net" then this setting is used as a percentage distribution of all of the points. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. | 9 | 18 | 1 | 2 | |
If you want to award points for the position a team finishes relative to the field with their NET SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Team - Net" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. | 9 | 18 | H | ||
This is the number of points which counts for each player when playing Stroke Play Points with a percentage based point distribution. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied | 9 | 18 | 1 | 2 | |
This is the number of points which counts for each player when playing Stroke Play Points with a percentage based point distribution for the NET SCORE. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied | 9 | 18 | 1 | 2 | |
This is the number of points which counts for each team when playing Stroke Play Points with a percentage based point distribution. For example, if each team is 5 points, and you have 16 teams, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score - Team" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied | 9 | 18 | H | ||
This is the number of points which counts for each team when playing Stroke Play Points with a percentage based point distribution for the NET SCORE. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied | 9 | 18 | H | ||
If you want to exclude teams who only have 1 player playing in a given week, then you can set this to 2. If you want to exclude teams who don't have any players playing (where the course is playing for them), then you can set this to 1 or 2. By default, all teams are eligible to win points. If only 1 player is playing, then his score is doubled to get a 2-person score. | 9 | 18 | H | ||
How ties are handled in stroke play vs the field. Split Points: The default setting. When 2 or more places are tied, the points for the places are averaged out and distributed to those who are tied. For example, if you're giving 10,9,8 points for 1st thru 3rd, and two players are tied for first, each will get 9.5 points, and the 3rd place player will get 8 points. Full Points: When 2 or more places are tied, the points for the places tied are awarded full points. For example, if you're giving 10,9,8 points for 1st thru 3rd, and tow players are tied for first, each will get 10 points, and the 3rd place player will be considered to be in 2nd place, and get 9 points. | 9 | 18 | 1 | 2 |
Description | 9 | 18 | 1 | 2 | H |
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The number of points the team plays for on each hole in a team total format. Team totals is where the score of each teammate is added up on each hole and compared to their opponent, and played for this number of points. | 9 | 18 | 2 | ||
If a team has the most points for the back 9 in a team totals match, they win these points. | 18 | 2 | |||
If a team has the most points for the front 9 in a team totals match, they win these points | 18 | 2 | |||
If a team has the most points in a team totals match, they win these points | 9 | 18 | 2 | ||
The method used to determine the handicap of the players in a team total competition. Team totals are when each player's score on a team are added together against their opponent. | 9 | 18 | 2 | ||
Determines whether or not hole points are added to the player's point total. You can use hole points only as a counter to decide who won the most points for the match | 9 | 18 | 2 |